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Starting with the lens, the form inspired by the historical faceted aperture structure, through to the interface using a simple language (camera terminology can be complex) and gesture based ‘smart phone like’ interaction.
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We explored innovative delivery systems offering new experiences to consumers and ultimately selling more chemical solutions.
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Logitech are probably most famous for their mouse, keyboard and gaming input devices.
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When publishing giant Pearson decided to switch their psychological testing kits from paper to a digital tablet system, they wanted to provide a way for the assessor to carry the tablets and additional materials to the work place.
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The project goal was to explore how to attract a younger consumer with limited income to vehicle ownership. We explored a series of concepts such as –
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Chargebox make mobile phone charging stations for corporate offices, shopping centres, airports and hospitals as well as for special events such as trade fairs.
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The goal of this project was to explore mobility in the city and in particular electric vehicle and 1st mile journeys.
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This concept won Japan’s Good Design award in 2009 and Buffalo invited us to help them further develop their Design Identity – including the development of product, product packaging and website.
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We have worked with LG Electronics in Seoul many times, but this was the first on-screen interface design project. The goal was to use social network usability trends as a means of guiding users choice of TV programme viewing.
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The project goal was to explore concepts utilising their flexing display technology – now in the market.
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A research and UI design exploration of the future of video for both cameras and mobile phones.
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Plastic Logic make flexible e-ink displays, they asked us to create the ‘i-pod of books’, to do this we
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Daiwa House, one of Japan’s largest house builders, invited us to develop a range of domestic furniture targeted at the owners of their high-end range called Eddi’s House.
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Panasonic had no consistent ‘look and feel’ for its audio visual products, consumers couldn’t tell them apart from other manufacturers. We were asked to help them change this.
